Maxwell's minions aren't just pointless, they're a liability. Her catapults are ranged and hit in an area so they are much more usable. She's limited only by how many catapults you feel like building and fuel. So what about, Winona? She can do some similar things but at a lower cost than Maxwell while having greater possibilities. She can do it much more easily now thanks her rework. Mind you, Wickerbottom can kill every/most bosses while hiding in a bush. This is alongside the other tools Wickerbottom has. Once they are out, they stay with you till death. But if you must have extra bodies, why not Wickerbottom or Winona or just using pigs/bunnies? With Wickerbottom, you just have an upfront sanity cost on bees. If you want more dps, why not pick someone who does more damage and avoid all the problems that come with the minions including a long cast time? At least Wolfgang or Wigfried, you don't have to constantly cast a spell to increase your dps. The raises the question: why bother using Maxwell's minions to fight when you can use Wickerbottom, Wolfgang, Wigfried, Wanda, or Winona? Since they can't taunt and force you to fight the same way as everyone, they act as a sanity draining dps boost. The damage they do is pityful if you're not engaged, which means they are little more than a killable dps boost. His minions, currently, are the worst in the game. Of course, you may be thinking his minions and I'd say you're thinking wrong. My point being, neither of these abilities are enough to sell a character. ![]() The trap doesn't even effect bosses so it's usefulness. It's not the same, I know but differences are negligible outside some niche situations and is actually worse in some situations due to the cast time. You can get a similar effect with a pan flute or sleepytime stories. To Klei: What is the point of playing Maxwell in his current iteration? What does he offer that others don't? As of right now, the answer to that is shadow trap and shadow prison, neither of which are worth selecting him for. ![]() I agree with everything you said and I'm glad you typed it all out because it saved me plenty of time. Maxwell deserves a decent rework, there are people who have been waiting for this for a VERY, VERY LONG time, don't make Maxwell "unplayable" again. I saw many people complaining that Maxwell was OP, but playing using Too many items is easy anyway, in the real game there are many different situations you have to face to survive, so stop crying. All these changes made the gameplay catastrophic and boring. Now everything is more complicated, many times the bosses aggro is in Maxwell and not in minions, summoning costs sanity, you have to fight and escape from shadow creatures, and your minions will not have enough damage and DPS, then the minions die and you will have the Boss and the shadow creatures chasing you at once, summoning has a TERRIBLE DELAY, enough to take many free hits, you will need to worry about armor, life and will probably take more free hits trying to heal. Maxwell before only needed balancing to avoid tank minions. Attack damage now scales based on the summoner’s equipped shadow gear.Īt the current max attainable level, they will be stronger than before, and with no shadow gear, they will be weaker.Īnother thing that makes no sense, to have decent damage you need to use only this kind of equipment, it completely takes away the freedom and variety of gameplay, please, leave the minions damage as it was before.
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